Hey! I’m Cass.

cls663 @ nyu dot edu ~ (they/she) ~ CV

I’m a PhD student studying Educational Communication and Technology at NYU Steinhardt. My research interests are very interdisciplinary, spanning learning design, cognitive science, developmental psychology, human-computer interaction, and artistic practice. I’m curious about the design of computing education curricula and technologies that affirm identities, enhance critical thinking skills, and support social-emotional learning and health. These interests emerge from my determination to uncover ways that educational interventions can reduce sociotechnical harms as well as nurture the holistic wellness of minorities. For my dissertation, I’m using design-based methods to investigate high school students’ emotional experience of critical computing learning environments, an approach to computing education where students learn about the sociocultural implications of technology and create technological projects that connect to their cultures, solve community problems, or critique social harms. Across my work I am inspired by feminist and queer theories that frame identity and learning as intertwined social, vulnerable, and creative practices.

My background is in Interdisciplinary Art & Media Studies and Human-Computer Interaction. Beyond my studies at NYU, I work as an educator at the Metropolitan Museum of Art. I am also an artist, and I use a wide range of media to discuss themes about queerness, childhood, and science and technology.


Research Projects

Ongoing

touchBase

a tangible programming language

2024 - present

RQ: How do multimodal design choices impact how students learn from and create with a tangible programming language for physical computing?

Keywords: tangible interfaces, computer science education, creative expression, visual representation, design thinking

Immersive Art Protection Plan

a body of art-based research

2022 - present

RQs: What would it look like for immersive art to be psychologically weaponized? How do we prevent this from happening?

Keywords: virtual reality, immersive art, futurism, fascism, dark patterns

NeuraFutures

an installation about brain-computer interfaces

2020 - present

RQs: What can science fiction help us understand about brain-computer interfaces? How can public art spaces be useful for scientific communication?

Keywords: brain-computer interfaces, science fiction, exhibit design, informal learning, ethics of technology

Previous

DynaTags

dynamic AR markers for enhanced tangible interactions

2021 - 2022

RQs: Can fiducial markers be dynamic? How would this extend the modalities of tangible experiences?

Keywords: tangible interaction, paper interfaces, shape changing, augmented reality, computer vision