Hey! I’m Cass.
cls663 @ nyu dot edu ~ (they/she) ~ CV
I’m an artist, designer, educator, and PhD student at NYU Steinhardt in Educational Communication and Technology. My research interests lie at the intersection of art, design, technology, education, psychology, and critical studies — yes, I’m very interdisciplinary! I’m passionate about mental health, identity, and self-expression, and I use design-based and participatory methods to study how these experiences are shaped by interdisciplinary creative cultures and practices. In my dissertation work, I’m exploring how artistic computing practices affect young peoples’ orientations towards higher selves and purposes.
My background is in Interdisciplinary Art & Media Studies and Human-Computer Interaction. Beyond my studies at NYU, I work as an educator at the Metropolitan Museum of Art.
Research Projects
Ongoing
touchBase
a tangible programming language
2024 - present
RQ: How can crossmodal and sociocultural design elements enhance the learning outcomes of tangible programming languages?
Keywords: tangible interfaces, computer science education, creative expression, visual representation, culturally-sustaining pedagogy
Immersive Art Protection Plan
a body of art-based research
2022 - present
RQs: How can we prevent immersive art from being psychologically weaponized? Is it possible to do so without limiting creative freedom?
Keywords: virtual reality, immersive art, futurism, fascism, dark patterns
NeuraFutures
an installation about brain-computer interfaces
2020 - present
RQs: What can science fiction help us understand about brain-computer interfaces? How can public art spaces be useful for scientific communication?
Keywords: brain-computer interfaces, science fiction, exhibit design, informal learning, ethics of technology
Previous
DynaTags
dynamic AR markers for enhanced tangible interactions
2021 - 2022
RQs: Can fiducial markers be dynamic? How would this extend the modalities of tangible experiences?
Keywords: tangible interaction, paper interfaces, shape changing, augmented reality, computer vision